Interactive Story Telling

In: Other Topics

Submitted By cameronmichelle
Words 728
Pages 3
Cameron Wheatley
March 25, 2013
Non-Linear Interactive Story Telling
Paper 3

The first video game I really played on a console was Gears of War 3, about two years ago; only because my mom never bought me a Xbox or Play Station. My boyfriend and his friends always played it, while I would watch. The Locust characters frightened me because of their different noises and scary appearance. On the other hand, I was intrigued by the graphics due to the great deal of line work. I also enjoyed the copious amounts of gore involved in the game. I finally picked up a controller and began playing for myself. Since the day I began playing, I delved into all three Gears of War games. I tried to play the campaign or storyline for these games, but they were mostly incredibly boring due to the constant cut scenes. The entire Gears of War series is about the COG or human soldiers trying to save the last human inhabitants on a fictional planet called Sera from the subterranean enemy species known as the Locust Horde or Locust for short. Basically, you are fighting for a place to live. Last week, on March 19th, Gears of War: Judgement was released. I was a bit hesitant about purchasing this game because it was co-developed by Bulletstorm Studio People Can Fly and Epic Games, which changed the graphics to include much less line work. I bought it anyways and beat it in about eight hours over the course of three days. The game play was completely different than any of the other games, when it comes to interaction between characters and especially which buttons on the controller do what. The controls are more like the Call of Duty games when it comes to switching your guns or throwing grenades. The campaign or storyline was pretty immersive compared to other ones I have attempted to get through. It is a prequel to the first game with four characters; Cole, Paduk, Sofia, and…...

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