Premium Essay

Online Gaming Addiction

In: Computers and Technology

Submitted By masrimanas
Words 523
Pages 3
Gaming stimulates the brain's "reward centers" which stimulates the same high a drug

addict or alcoholic feels. While most people associate addiction with substances, such as drugs

or alcohol, doctors recognize online gaming addictive behaviors as well.

When a child is admitted to the Elk River Treatment Program (ERTP) of The Pinnacle

Schools, a full medical and psychological evaluation begins. An Individualized Treatment

Plan is developed for your child and a Treatment Team is formed to address your child's

specific needs. Online gaming is often a symptom of an underlying core issue. The child needs

the escape or the feeling of reward that online gaming provides because something else is

missing in their life. Through group and individual therapy on a consistent basis, the child

may eventually identify the core issue(s) and begin recovery. Some gamers exhibit severe

withdrawal symptoms, becoming angry, violent, or depressed if a computer is taken away.

Residential treatment is a safe setting for withdrawal from any addiction.

The Psychological Factor. Unlike with substance abuse, the biological aspect of video

game addiction is uncertain. Research suggests gambling elevates dopamine, but there's more

to addiction than brain chemistry. The addict suffers from a psychological component to the

addiction. Online gaming allows a person to escape the real world and change the perception of

self worth. An online gaming addiction is not that far from drug addiction. Both are searching

for a way to make themselves feel better.

The lure of a fantasy world is especially pertinent to online role-playing games. These

are games in which a player assumes the role of a fictional character and interacts with other

players in a virtual world. An intelligent child who is unpopular at school can feel…...

Similar Documents

Free Essay

Sexism in Online Gaming

...Online gaming has been increase so quick and much that almost all people have some experience with it. The freedom of playing and the gamers can do whatever they want within the game to not only entertain but release some pressure from the real life as well. However, the majority of the gamers is still male-based and they used to express their feelings by saying women-offended words even with the fast increasing female gamer nowadays. No matter it's by foul-mouthed, or purpose, being called "cunt," "bitch," "slut" and other common misogynist epithets does not make people feel comfortable even for male. Some game developers want to, from their perspective, make things right which is to ban the user whoever make sexual-offended comments either in verbally or literally in order to make the online gaming community clean. Or in gamers' point of view, it's only a game. Game developers such as Bonnie Ross and Kiki Wolfkill are trying to find a way to eliminate online gaming sexual harassment. They offer permanent banning for the user that violates the regulation. Nevertheless, they sometimes do not realize the fact that people tend to do things that regulators do not allow; moreover, they can create more accounts if their accounts had been banned. The method of banning accounts while users made harassed comments is not a proper way to eliminate this type of action since people would still find ways such as symbolized words, icons, images express what they......

Words: 468 - Pages: 2

Premium Essay

Effects of Online Gaming

..."The Effects of Online Gaming to the Study habits of a College Student". The Real-World Effects of Online Gaming: Socially Inept Colin Andrew, Yahoo! Contributor Network With the technology of a civilization becoming more and more advanced, the people demand that their entertainment become more advanced as well. After a long hard day at work or school, people like to come home to relax and just lose their mind in meaningless entertainment, be it television or even a video game. Video games provide an escape into a virtual world, where you can forget about everything that is happening in real life and just enjoy yourself, even play with your friends in a multiplayer game. In the past, for a group of video game players to play multiplayer games, it was necessary for them to all be together and all their computers or Xboxes connected to one another. Not only were they just playing a game, they were interacting on a personal level. Now with online gaming becoming a component of most every video game on the market today, it is possible for gamers to have this same multiplayer action in the privacy of their own home. This anonymity comes with a cost however, and it is becoming increasingly common that both the social aspect of gaming and the gamers' social skills themselves are degrading as online gaming becomes more prevalent. One of the dangers that society faces from video games......

Words: 2675 - Pages: 11

Free Essay

Educational Online Gaming

...Practical Uses of Online Gaming in the K-12 Curriculum History and Overview of Topic Online gaming in a classroom setting was unheard of twenty years ago. But now over the past few years, games have gone from social outsider to the sweethearts of the media, technology, and now educational industries. In 1973 John Daleske and Silas Warner created a simple space-craft war, your ship controlled by typed commands. This is thought to be the first ever networked multiplayer game (running on the PLATO network), before the internt as we now know it (Mark 2011). E-learning educators in particular stand to learn a lot about building next-generation learning environments from games. While online courses are usually little more than "online course notes," games offer entire worlds to explore (Gee 2005). While educators wonder if it is possible to create good online learning communities, game designers create virtual societies with their own cultures, languages, political systems, and economies. While completion rates for online courses barely reach 50%, gamers spend hundreds of hours mastering games, writing lengthy texts, and even setting up their own virtual "universities" to teach others to play games (Gee 2005). In short, games have developed a reputation for being fun, engaging, and immersive, requiring deep thinking and complex problem solving. These facts make functional and interactive games a necessity it the modern everyday classroom in schools or online. Implications,...

Words: 1567 - Pages: 7

Premium Essay

About Online Gaming

...Is that gambling should be legalized At major established gambling web sites, online gambling is just as safe for your money as playing in a regular casino. It's usually free to set up an account, and after that you deposit as much or as little as you'd like using your checking account or credit card and use those funds to bet. Internet security has come a long way, and the online gambling community takes extra precautions to ensure your money, and your winnings, are protected. The games available for online gambling are even more varied than those in traditional casinos. You will find virtual tables and rooms for dozens of types of poker: stud, Texas Hold 'Em, Caribbean Stud, Video Poker, Three-Card Poker and just about any poker variation you can think of. For simpler gambling, you can play online slot machines, blackjack, roulette, or any of hundreds of click-and-win games. The online gambler looking for a challenge will enjoy Baccarat. With online gambling, the possibilities are endless! Major gambling sites attract tens of thousands of visitors in a day. There are even thousands of sites for those unwilling or unable to play for money: Many online gambling sites operate on a game credit basis, and you can play just for the fun of it without risking anything. So, whether you want to impress people with your big gambling scores or get a shot at big money online, check out online gambling! You no longer need to live in a place where there is a casino. With a computer......

Words: 509 - Pages: 3

Premium Essay

Online Gaming Addiction

...The Art of Computer Game Design by Chris Crawford Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design. Washington State University Vancouver generously made resources available to hire graphic artist Donna Loper to produce this electronic version. WSUV currently houses and maintains the site. Correspondence regarding this site should be addressed to Prof. Sue Peabody, Department of History, Washington State University Vancouver, If you are interested in more recent writings by Chris Crawford, see the Reflections interview at the end of The Art of Computer Game Design; the Virtools Swap-meet interview with Chris Crawford; and Chris Crawford's webpage, Erasmatazz. A PDF version of this text is available HERE. To download Adobe Reader, follow THIS link. Table of Contents • • • • • • • • • • • • Acknowledgement Preface Chapter 1 - What is a Game? Chapter 2 - Why Do People Play Games? Chapter 3 - A Taxonomy of Computer Games Chapter 4 - The Computer as a Game Technology Chapter 5 - The Game......

Words: 46205 - Pages: 185

Premium Essay

Online Gaming

...| ONLINE GAMING | MIS Term Paper | | | 3/27/2014 | | Submitted By: Sahan Shrestha 11761 Room 208 TABLE OF CONTENTS Introduction 3 1.1 Background of the Study 3 1.2 Objectives of the Study 3 1.3 Methodology of the Study 3 1.4 Limitation of the Study 3 Analysis of “Latest Online Game Technology” 4 2.1 Introduction 4 2.2 History 4 2.3 Development of Online Game Technology 5 2.4 Impact in the society 7 2.5 Timeline of Online Game Technology 8 Summary and conclusion 10 3.1 Summary 10 3.2 Conclusion 11 REFERENCE Introduction 1.1 Background of the Study Apart from the regular curricular activities, KUSOM has delivered an opportunity to students that certainly engaged us student in activities like report writing and presentation. Students must built capability and skills of report writing and presentation of the report. Besides gaining managerial, leadership and entrepreneurial knowledge throughout the semester, knowledge of report writing and presentation is also essential for the real working environment. For this development of skills and capability regular report writing and presentations are really helpful. 1.2 Objectives of the Study * To analyze the online games in a better way and understand it’s intended meaning rather than just having the entertainment. * To think critically about the topic. * To learn about the report writing. 1.3 Methodology of the Study We have approached the secondary......

Words: 2547 - Pages: 11

Premium Essay

Online Gaming

...Online gaming has changed the way we play video games. Times are changing to play against others around the world through the internet. Standard game consoles are becoming a thing of the past. Currently as it stands, The gaming industry is experiencing a huge boost in online play. The telephone and cable companies have dramatically increased the band with necessary for online gaming. While they have increased band with and technology to handle the demand, the prices have remained affordable for most households. The online gamer would connect their console to a cable/DSL modem through Ethernet or wirelessly through a wireless router. Wireless or WIFI connections can handle online gaming , but its not recommended as the wireless connection can create what is knows as “LAG” kind of like a hiccup in the uploading and downloading that occurs suring online play. After the gamer connects the console, the information is then sent over a coax cable or actual fiber optic connection to the internet. The gaming server then receives the request to connect to the server, the console is then connected. When the gamers console sends a request to the gaming server to enter play, the server sends back the ok to the console to allow online play. While the gamer is playing games, the console and game server are communicating through these same connections to allow the game play. Once the gamers console sends a signal to end the game play or the game......

Words: 311 - Pages: 2

Premium Essay

Online Gaming

...Introduction With rapid growth in information communication technology, online games have gradually become part of people’s life in recent years. It is believed that digital games, as a catalyst, can be very useful teaching media. According to the Taiwan Institute for Information Industry in 2010 published report of using broadband network. Taiwan's Internet users most commonly used online gaming services (50.28%), the largest proportion of 12-19 years accounting for 83.08%-90.91%. For this reason, teachers must elevate students’ learning ability and knowledge through temporary assistance like information technology. To teachers and students, the meaning of this incoming digital trend counts for more challenges than opportunities. History, a subject about facts, should also be inextricably linked to digital world. Being a junior high history teacher, the researcher found that it would be better to use a lively way-learning by playing-we can use some digital assistance to arouse students’ learning motivation and academic performance. Moreover, traditionally teacher-centered didactic instruction is progressively substituted by student-centered various interactive learning patterns. The innovating digital learning which claims for enhancing learners’ motivation and initiative exploration is available to all. Terms like E-learning, U-learning, Digital Game-based Learning (DGBL) gradually represent information technology integrated into teaching in school. DGBL was first proposed...

Words: 622 - Pages: 3

Premium Essay

Online Gaming Issues

... \ The Addiction of Online Gaming Online gaming is becoming a major concern in the world today. Online gaming is becoming more and more popular among various ages in today’s society. Along with this becoming popular, it is starting to become known as an addition as well. . The addiction of the game is causing serious negative psychological effects. These negative psychological effects are not only affecting the life of the one playing, but it is also affects the life’s of the ones closest to them. Online gaming is affecting people’s health and physical ability. It is also causing negative affects in the gamers’ mental state of mind, both socially and emotionally. These are just a few of the negative psychological affects that online gaming is casing in the life of the gamer and his family. These characteristics are why online gaming can be considered to be an addition. In today’s society, millions of people play online games with more and more becoming addicted to the online world every day. The majority of those people are trying to escape their own lives and don’t have to deal with reality while they are playing games online. The online world can be whatever they choose it to be with them being whoever they want to be. In order to level up in these online games, gamers are almost forced to have as many “friends” as possible. Gamers, then become friends with other people, whom they have no idea who they really are in reality. Online gamers can become whoever they......

Words: 1183 - Pages: 5

Free Essay

Online Gaming

...Online Gaming By Joshua Smith June 29 2015 In this essay, I will teach the reader the important steps of online gaming. Within the last 29 years of my life, I have played many different types of online video games and have learned how to be strategic and aggressive and an all-around leader to be successful in the world of online gaming. By learning the steps of success to be an online gamer, you will be able to know what it is like to be part of an alternate universe and feel the excitement of a world that could never be thought possible. -THE STEPS First, think of a central interest and a fantasy world that you would want to be part of. Then, choose a game like World of Warcraft or Elder Scrolls Online. As you start the game, choosing a character and the type of character you want to be is the most important step to begin your adventure. To be able to journey through a world as an assassin or warrior or a mage or even both if you so desire, will allow you experience a world that could only be dreamt of. -POSSIBLE PITFALLS As you begin your adventure, you will come across many road blocks or situations that will make you want to give up. In the online gaming experience, you have the option of venturing through alone or teaming up with another player or even a whole group of others that are playing the gaming. Choosing to play by yourself or with others can make or break you. Playing by yourself, you can make all the decisions throughout your journey.......

Words: 474 - Pages: 2

Premium Essay

Online Addiction Thesis

...Social Consequences of Gaming Addiction Your cell phone starts to ring and you look over to see who's calling. It's your best friend. He probably wants to hang out. After all, it is Friday night. You think about picking up the phone, but you don't. Instead, you tell yourself, "I'll call him as soon as I finish this fight.” You promise yourself that you'll call him because, even though you go to the same school and have most of the same classes, you haven't really hung out in a while. You've just been too busy. So you promise yourself, "as soon as I finish...” People who are addicted to gaming encounter situations like this all the time; situations in which they have to choose whether to interact with the real world or continue living in their virtual one. Sadly, the real world rarely wins. Social consequences are a very real part of gaming addiction. Addicted gamers spend so much time playing that their personal relationships get neglected and sometimes disappear altogether. Among addicted gamers who are married, up to 50 percent report a strain in their marriage as a result of their addiction. A quick search online for information about video game addiction yields multiple stories about detrimental, and potentially harmful, social decisions people have made because gaming takes priority above all else. One such story was about a man who installed an online gaming program onto his laptop so he could play at work, even though he knew that getting caught would mean......

Words: 599 - Pages: 3

Premium Essay

Online Gaming

...CHAPTER I THE INTRODUCTION I. INTRODUCTION ABSTRACT Online gaming has emerged as a popular and successful source of entertainment and play for people of all ages, especially for the students. It refers to the games that are played over some forms of computer network, typically on the internet. These games are played online, in which you can connect with multiple players. It is normally platform independent, relying on the web browser and appropriate plug-in It is one of the best inventions that are made ever by human beings. It has the ability to link players together. It has been one of the most popular activities in entertaining for younger people. Because of this, almost everybody is into it. Its fantastic characteristic makes a lot of students become hook on it. It provides entertainment and at the same time, online socialization with different kind of people. But sometimes, it causes negative effects. It has two kinds of impacts: the good and bad. It depends on the player itself. Studies show that online gaming is a major source of addiction, especially to college students. Because of its ability to link multiplayers together, most students become more addicted to it. They keep on playing and playing because it gives them thrill until it becomes a part of their lifestyle. This research study shows how online gaming can be an addiction and its possible effects on the students. A. BACKGROUND OF THE STUDY Education is an important element of investment in......

Words: 967 - Pages: 4

Premium Essay

Research Paper About Online Addiction

...Research Paper about Online Addiction Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Acknowledgement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii Chapter I: The Problem and its Background Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Statement of the Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Statement of the Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Statement of Significance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Conceptual Framework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Scope and Delimitation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Chapter II: Review of Related Literature and Studies Foreign Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Local Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Foreign studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Local studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Chapter III: Methodology Chapter IV: Interview Chapter V: Conclusion......

Words: 3742 - Pages: 15

Premium Essay

Online Addictions

...repeatedly checking texts, emails, websites or apps? Do you spend more time interacting on social media, rather than interacting with real people? If you answer “yes” to both of these questions, then you might have an online addiction. Internet Addiction Disorder (IAD), causes neurological complications, psychological disturbances, and social problems. With spending more time on social networking, dating apps, and texting, you get to a point where you care more about online friends then your real-life friends and relationships. Gaming, shopping, bidding, stock trading, are considered online compulsions. With these examples at your beck and call, can put you in financial trouble. Other effects of online addictions are increase in loneliness and depression, increase in stress, and disrupt your sleep. There are many steps to lessen the impact of online addictions. Developing coping skills will help to reduce urges to use the internet. Getting support from friends or family, logging your time, or set a timer. Or by substituting internet usage with other activities, like taking a walk, reading a book, or calling a friend. Smartphone Addiction. (n.d.). Internet Addiction. (n.d.). Some researchers and mental health practitioners see excessive Internet use as a symptom of another disorder such as anxiety or depression rather than a......

Words: 290 - Pages: 2

Free Essay

Online Gaming

...Online gaming in the Philippines Background of the study Is the new generation of children will still be the hope of our country? This is the question that bother the minds of most researchers. In our generation children don’t care anymore on anybody. They are getting into addicting habits that they know that it’s wrong but they don’t care anymore. Alcohol , cigarettes, online addiction, drugs, premarital sex and other bad habits that can harm them. Not only their health are being affected and also there studies. Being addicted or playing “online games” on some internet café is one of the most bad habit of the youth and mostly guys but girl are also into it. This online game don’t pick any genders or age. You just need money to play this online games. They don’t care even if they spend all of their money on those games they only care about themselves what makes them happy. This games are so addicting that’s why the youth are getting addicted to it. As a researcher, were are thinking of ways on how to prove that “online gaming” are in the way of high school students in the Philippines. The ways that we are doing are research is through the library and using the internet to gather information. In that way we will know the answers to problems. Our desire is not only to know on how online gaming are affecting the studies of the high school student but our purpose is to let them all know that how important education is. We want inspire the youth to give time on......

Words: 390 - Pages: 2