Pinball

In: Other Topics

Submitted By news005
Words 1779
Pages 8
I wish Stern would string together games that have engaging gameplay, innovation, amusing quotes, and (dare I say it) clever and polished code. They can do it! They have had flashes of greatness and have made a handful of games that can stand side by side unashamed with the B/W greats. But unless LFS was involved in the game in a major way as of late, you can just about forget about the game being enjoyable. And maybe move forward of the 90s with the overall presentation of the pin. It used to be that I was very excited to see what new features the next pin would have. From the late eighties (when I started playing a good amount of pin) to the late nineties, most Williams and B/W games brought something new and fun to the table. The system 11 games were enjoyable for the most part - I played tons of PinBot and Cyclone, and we loved it when ES, Taxi and especially Whirlwind (with the great Millions Plus) came out. Nothing deep, but solid, fun games with nice use of sound, ramps, displays, flippers and rules. And a huge step forward from games in the 70s/early 80s like Wizard, CF, Flash, EBD, Fathom, Xenon, BH, etc. Then WPC games came out and B/W was on fire. Wizard modes, stacking, DMD animations, diamond plate to keep the playfield beautiful, the divine, responsive, fliptronics flippers, way improved audio (especially with DCS). Dummy heads that interacted with you, balls magically swept across the playfield on their own by ingenious use of underplayfield magnets, guns that fired balls, crazy flow and screaming loops, games played lightning fast, games had humor and character.... It seemed like they could do anything with a pin. I would drive long distances to play these masterpieces on location. HUGE steps forward from HS, PB, ES, Whirlwind, BR, etc. Then B/W exited the scene and left us with rebranded Data East games. It seemed…...

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