Whats Inside a Gameboy Game

In: Computers and Technology

Submitted By cybercity123
Words 597
Pages 3
Joe Upton
MacRaild
Design Processes
17 January 17, 2014
What’s inside a Gameboy Game? Almost every person I know has seen a Gameboy game or knows what it is. But how many people actually know what’s inside of it and what makes it work? Last summer I had that same question and started taking apart and repairing some of my own games and found it very interesting. That is why for my first design assignment I will be taking apart a Gameboy game, more specifically Pokémon Gold Version, and describing what it is made of. First I will be covering the cosmetic parts of the game cartridge. The case itself measures about three inches by two inches and is made of glittery gold plastic. It has a smooth but durable feel. I think the plastic itself is most likely made in japan just like every other component of the game. The design of the plastic is obviously tied to the game title which is in fact Pokémon gold. This definitely helps the consumer to recognize and easily identify the game. Another important thing to note about the plastic is the shape of it. The main shape is a standard Gameboy cartridge but I think it is important to note the details of that as well. The cartridge actually has a lot of indenting to give it character. Above the label there is a large indented oval where the words “Nintendo Gameboy” appear. On the sides of the cartridge near the top are indented grips for pulling the cartridge in and out of the system. The final indentation of the plastic is the upper right hand corner missing a small piece. This is actually only necessary for use on the original Gameboy because that’s where the power switch moved to. The final characteristic of the plastic that is important is the actually on the inside of the cartridge where the circuit board is located it has a tiny notch to hold the game in place. This is interesting because it is what allows the…...

Similar Documents

The Inside Job

...The film Inside Job offers in-depth evidence of the complex relationship between government and business by showing how business under the auspice of capitalism and government under the mantle of democracy is collusive and incestuous in their ultimate pursuit of profit and power. The film clearly captures the systemic corruption of the United States by greedy and morally unbalanced industry leaders and their cohorts who engineered a financial catastrophe in 2008 not seen since the great depression. The film’s writer and director Charles Ferguson contends that the collapse of the financial industry could have been prevented had there been more regulation of Wall Street. He clearly establishes his line of reasoning through a series of interviews with many of the major players in government and the financial industry who indirectly and in some cases directly contributed to the financial fiasco of 2008. The financial collapse was caused by three main contributing factors; first, a toxic sub-prime mortgage market engineered by the financial industry; second, government’s failure of regulatory enforcement of the financial industry and Wall Street; and third, a collusive relationship between business leaders and government officials elected to curtail the same crisis they helped create. The financial collapse of 2008 resulted from a toxic sub-prime mortgage market engineered by an out-of-control industry that led to its inevitable implosion. In September 2008, the global financial...

Words: 2061 - Pages: 9

What Is a Video Game

...What Is A Video Game By: Kiara Foisy Video games are one form of gaming systems that are slowly taking over the world. No one wants to go outside know a days, they just want to stay indoors and play video games. For some people who may not know what a video game is it is “An electric or computerized game played by manipulating images on a video display or television screen” (Farley, 2012, Paragraph1). Video games are separated into categories, which include Role-Playing, Strategy, and Simulation. One category of video games is Role-Playing. Role-playing is “a game in which participants adopt the roles of imaginary characters in an adventure under the direction of a Game Master” (Dictionary, 2012, Paragraph 1). In other words a Role-Playing game, also known as RPG, is when one or more people assume a task and play it out in virtual reality. You would set out on a life as the main character and live it, while completing tasks and going on adventures. An example of a role-playing game is Final Fantasy XIII, which was released on March 9th, 2012. While playing Final Fantasy XIII, you play as multiple people doing multiple things. You battle powerful enemies and magical allies in the worlds of Cocoon and Pulse. Two more examples of role-playing games are Fable 3 and Dragon Age: Origins, both of which were released in the year 2010. Another video game category is Strategy. A strategy video game is “a genre of video games that emphasize skillful thinking and planning to......

Words: 706 - Pages: 3

Inside Job

...What caused the global economic crisis, and what could have been done (by governments or the private sector) to prevent this? Also, give your personal thoughts on this issue. My personal thoughts on this issue: After watching all five parts of the movie, I think the global economic crisis key factor was caused by deregulation which began since Reagan administration, because it contributed to the real estate bubble and allowed greedy and overpaid banks to go on unreasonable leverage. Regulatory bodies allowed privatization of the banks, dropped the regulations that limiting the investments of the banks and amounts they could borrow. The banks, Wall Street traders and investors and mortgage lenders failed to look at what they bought and ignored risk management. When the going is good, they pocket more than their fair share. The banks borrowed more than several times of their value. Derivatives allowed the lender to repackage the loan and sell to investment banks, which in turn repackage and sell them to investors without considering if the customer ever pays the loan back, since they have their money. Banks and greedy lending groups were showered with incentives to give loans to anyone for exorbitant interest rates, and since nobody cared if the loans were repaid, the commission alone was all that mattered. The massive amount of liquidity in the system and the hunger for mortgages resulted them to repackaged the loans into collateralized debt obligations (CDOs), with......

Words: 2829 - Pages: 12

Inside Job

...Project Report Subject: Islamic Banking & Finance Submitted to: Sir Hamad Rasool Bhullar Submitted by: Maria Saleem (l1s10bsaa2009) Imran Arif (l1s10bsaa2031) Zeeshan Ahmed (l1s10bsaa0033) Gohar Nouroze (l1s10bsaa2018) Hassan Sarib (l1s10bsaa0011) Umair Khan (l1s10bsaa2006)   Inside Job Inside Job is a 2010 documentary film about the late 2000s economic catastrophe Charles H. Ferguson. In five parts, the film delves into how changes in the policy environment and banking practices helped generate the financial crisis. Background of Iceland: Iceland had a stable environment and it was a complete structure of a modern economic society. Its population was 320,000 with a GDP of $13 billion. Gylfi Zoega Professor of Economics at the University of Iceland said that, “A fine location for families to live happily.” In 2000, Iceland’s government began a policy of deregulation. This set up the basis for the banks to upload debts when the foreign companies were accumulated. As the crisis unfolded itself the banks became unable to refinance their debts. The financial crisis of Iceland was the largest suffered by any country in the economic history. It was a political crisis collapse of all the three major privately owned commercial banks, with their difficulties in the refinancing their short term debt and run on deposits. In September 2008, Glitnir bank would be nationalized followed by the Landsbanki. Two days later another bank, Kaupthing was also......

Words: 1303 - Pages: 6

Metamorphasis of Video Games

...Danelski Engl 102-20 November 16, 2012 The Metamorphosis of the Video Game Part I – What I Want to Know and Why I have played video games since I was seven years-old and I have watched it evolve over the years. My father started me off with my first video game system, which was the Super Nintendo. Although the system played off video game cartridges, which were inserted through the top of it, it was very advanced for its time. My siblings and I would play the game Mario Kart for hours on end – with my father joining us every so often. I noticed as months and years went by, that newer systems with better games and better graphics started to come out. The Gameboy Color, which came out in 1998, was the first handheld gaming device that I had the liberty to enjoy playing. Since GameBoy Colors were one of the first handheld videogame systems, making them very expensive, it was rare for kids to have them, so I was one of the lucky few who owned a GameBoy Color. As we moved toward the beginning of the 21st century, newer and sleeker versions of almost every videogame system slowly came out. Sony started out with the PlayStation, which turned into the PlayStation 2. The PlayStation 2 later evolved into the PlayStation 3, which had the technological advancements of an updated hard drive, wireless internet, Bluetooth capabilities, blue ray, Wi-Fi, and wireless motion detected controllers. Microsoft designed its own video game system that would later rival the PlayStation. The......

Words: 2725 - Pages: 11

Inside Job

...Felicia Feliciano English 101 Ms. Lonon Argumentative 3/12/13 9/11 was an inside job. September 11. 2001 was a tragic day for all American people, the unimaginable just happen, and too many lives were lost. It is a day that will never be forgotten. After the ciaos very slightly began to settle, the American people need answers, answers that still till this day have never been answered. Four hundred and forty two days have the attacks finally there was some sort of “answers” through the 9/11 commission report. The way the described the day is question still left a lot of people confused, with confusing comes the search for real answers and from the tat the question raised, who was really responsible on our nation. From this question stems the ultimate argument, can it really be possible that our own government can be involved. I struggles with this question constantly, it bothered, and I knew I had to do my own research. With y search for the truth, I have to admit, I believe in some way our government either knew, or had a helping hand in the destruction. I argue these points whenever the subject comes up and many just really can’t believe our government would ever to conspire against us. I don’t know if these people are scared to know the truth or they are just too ignorant to see the evidence and fact supporting my dispute. Instead of using any critical thinking skills they just believe anything the government feds......

Words: 1164 - Pages: 5

Inside Intel Inside

...Case 4 Inside Intel Inside What was the original motivation behind Intel’s decision to launch the Intel Inside branding campaign? What factors have accounted for the success of the campaign? From a consumer perspective, how does the Intel inside logo affect your PC buying decisions? Intel was a market leader in PC Microprocessor industry. Due to evolving new technology and intensifying competition, sustaining technological lead was of utmost priority in 1990 for Intel. They had threats from growing powers like AIM (Apple, IBM and Motorola) tie ups in 1991. To counter this competition, Intel doubling up their R&D. There were simultaneous development of products of 2 generations going on. The other competitors could not catch up with Intel’s speed of development of new products. In 1997, Intel encountered loss of market in < $1000 PC market. This segment was fast growing. AMD was a major player and gained market share in this segment. Intel did not want to lower their price because this would affect their brand equity as well as reduce their bottom lines. So they countered by introducing another product that they positioned in entry level segment. This kind of product differentiation allowed them to gain leadership in that market without diluting their brand image. They also lowered price of their older product to compete directly with AMD. Their product 286 was a big success in the market. But 386 processor sales did not pick up even 3 years after launch. This......

Words: 1032 - Pages: 5

Rng, How Ring Is Changing Games

...Easter Bunny? All real. With out much life experience I would just trust anything I heard as true. So when my friend would tell me about his “uncle” who worked for Nintendo and how he got all the new games early, I believed him. It was the days where dialup was the only way to connect to the Internet and the computer was only used for learning games and paint. All that I knew was hear say. I had no idea that I could have searched to find reviews for games before I bought them, before I though to look up strategies for a puzzle I was stuck on, or even how to catch Zapdose, the last legendary Pokémon I needed. I remember buying a cord for my Gameboy Color that allowed me to trade with friends so that I could obtain a super rare “shiny” Pokémon. That was when I began to get frustrated with what I now know is called RNG. I would drive myself crazy as a child asking myself “how is it that he got a shiny Pokémon when I am playing the same game as him?” pseudo-RNG was the answer, but at the time I couldn’t even have fathomed a complex numbering system/algorithm that takes things like, frame rate, date and time, and battery life, and positioning to determine rather or not I would encounter a rare Pokémon or not. Which, in essence, is why I believe that pseudo-RNG should be done away with in game development in substitute for a more decipherable algorithm that rewards those who strategize instead of the luck of the draw. RNG is an acronym for Random Number Generator, which is......

Words: 505 - Pages: 3

Are Video Games Art?

...that has written the article “Video Games Can Never Be Art”. Ebert’s opinion comes in response to game developer and producer Kellee Santiago’s TED Talk. She discussed on why we should consider video games an art medium. While Ebert calls Santiago “bright and confident,” he says the game developer is wrong in the belief that a video game can be a work of art. I think that Ebert had a very weak argument on the TED Talk that Santiago had on saying video games were art. He has even admitted to not even picking up a game himself. How can one judge anything without first experiencing it themselves. Ebert starts his argument on what an acceptable definition of art may be like. He uses the thoughts of the great philosopher Plato who “believed art should be defined as the imitation of nature”. Let us say that art is the imitation of nature. We risk varying definitions of nature so to put it simply, let us suppose nature is everything that is natural. Or in other words, the world itself and the natural order of the world. When put into this context we see that: paintings reflect the beauty surrounding our natural environment, poets describe the natural emotions, and writers showcase the nature of man. Ebert says that art is nature. Lets examine the first human-to-human combat game, Gun Fight. Gun Fight is a simplistic version of some of the many shooters you can now play. Two players shoot at each other, and When shot, the characters in the game [fall] to the ground and the words......

Words: 952 - Pages: 4

The Darkness Inside

...The Darkness Inside Built inside every human being is the need to abide by law, and to act civilised. But hidden much deeper, is the temptation to resist acting lawfully and resort to savagery. Sometimes, these two impulses conflict with one another and people are confused as to which desire to follow through with. In William Golding's Lord of the Flies, Jack acts no differently. In the beginning of the novel Jack never strays from the law, he is always civil and lawful. As the novel progresses he forgets about society and wants to obtain power. He is not given what he wants and uses violence to obtain power. Powerful people often resort to violence in order to control others. As Piggy tries to correct Jacks mistakes, Jack resorts to violence towards Piggy. The text subsequently shows Jack punching Piggy in the stomach, “This from Piggy, and the wails of agreement from some of the hunters drove Jack to violence.”(pg.71) This quote shows that when people demand power, they resort to violence to obtain their power, such as Jack did towards Piggy. This is significant because when too many people want to obtain power, they will all resort in violence to achieve what they yearn. Evidence that violence leads is a means of control is reflected throughout the book. Jack uses violence and the kids fear him, therefore he gains power. Ralph asserts his dominance in chapter two by interrupting others so he can be heard over the other kids, which is another way of showing how he......

Words: 1450 - Pages: 6

The Inside

...R. Samuel Brock English 1301.16 McKeown September 23, 2015 The Inside I have gone most of my life with just a few friends, and not a lot of dates. Recently, I’ve also done very little talking. I do not hate people. I find myself to be a great catch, and when I am comfortable, I can blabber until the cows come home. I do not know why, but recently, I’ve gone into a state of deep introversion that I am not entirely sure I will ever get out of. As a college freshman, I saw this first semester as a great opportunity to make new friends, find new hobbies, and maybe even meet a girl. But every single time I see someone I might like to talk to, I do the same thing. I sit there, and look back and forth between them and the ground. I do this, up until they, or I leave. Then once separated, I think of all the ways I could have started a conversation, and all the different places it could have gone. It doesn’t make any sense to me! Whenever I’m in a group of people, even if I have never met any of them, I feel perfectly fine. I’ll participate in conversations, and even crack jokes. Some of the best friends that I have ever made have come from a large group of random people. It’s only when I am alone, that suddenly I lock up, and become this shy, personality-less hunk of meat. Just sitting and waiting to be left alone. I work as a bagger at the H-E-B on 19th street in Waco. It takes a ton of communication amungst the workers to make sure everything goes where it......

Words: 853 - Pages: 4

What Are Web Games

...Final Paper 100% Biswajit Panja WEBD311 Date What is there to Web Games? In this day and age, there is a web game that is either on every page on the internet or at least an advertisement to direct a person that is exploring on the internet to a web game. Since, there are so many web games on the internet, not very many people know what really happens behind the scenes of the web game. This essay would go into details on making the web games, how long it is to make a web game, who the targeted audience is, and what are the pros and cons of playing web games or video games. The first paragraph would be explaining on how long it would take to complete a web game with a team of experts and how many personal it would take. What I have found out from the internet that some companies have upwards of 5,000 personal to help create web games and video games. “The Epic has a total of 160 employees. Blizzard actually has a total of 4,700 employees to create games. Bungie has 500 people to help make the games. Turtle rock has anywhere from 50 to 200 personal that work on games. Valve has 300 programmers. Finally, Riot has a total of 1,000 people.” (forums.unrealengine.com) Most of the web game developer companies have a certain way of making games. These specializations of the people are there to complete the web game in the most professional way. They are the animators, digital video-sound editor, game programmers, producer/director, technical artist/3D artist, and testers. I......

Words: 2450 - Pages: 10

Diversity Inside the Classroom

...will make the nation more diverse as they age. Almost 9 million young people age 5 to 17 speak language other than English in their home and 2.6 million of the have difficult speaking English” (Sarvavia-Sore, 2008). We as educators today have to learn to accept and embrace today’s new changing society and population as it continues to grow. Welcoming diversity inside of the classroom comes with changing a lot of old modern day rules and regulations. However in order for all students to succeed every education system has to design and creates ways to embrace diversity. As a Head Start teacher I found it very challenging when I encountered my first Hispanic student. It was very difficult to get her to learn and interact on the same level as the other student. However thru many different strategies and solutions I was able to see progress and growth within her. Diversity is accepted when educators adjust their curriculum, set high expectation for all students, develop the appropriate physical environment and materials as well as establish support from administrators, families and the community. English language learners inside of the classroom most of the times need at least three years to be able to overcome and master their social skills. Some students will catch on and learn faster than others through social play. However some may need to be taught directly how to properly communicate in a social environment. Research has discovered that students who have a very strong......

Words: 2169 - Pages: 9

Game Addiction

...Addicted to Video Games When you think of video games, you don’t think of an addiction, but video games can be as addictive as gambling or alcohol. When my son was around 3 years old, I bought a PlayStation video game system and he would sit and watch me play. One day my son asked me if he could play, it was a 2 player game, so I showed him how to play. I would play from time to time, and as time went on he became better and better. It was like nothing I had ever seen, he was a natural. As the years went by and my son grew older, he was playing more games and he had asked for a Nintendo Gameboy. He soon grew bored of it, he asked for a Nintendo Wii for Christmas and Santa made his wish come true. As the months went by, as a reward for doing chores he would receive a game instead of money. Before long, he had every accessory and he had received 22 games. The years passed and again he grew bored of the Wii, so he asked for the Xbox 360 video game system, and of course I gave in. He became more involved in playing games as the years went by. He always would ask for the newest games, the newest wireless controllers, or headsets. He began to play more in the multiplayer online game venues, and had a list of friends from all over the world. He plays the Xbox any and every chance he gets, beating complete games in as little as 4 hours, or playing campaigns in the online multiplayer area for hours on end. When he plays the game so much, it tends to get in the way of his......

Words: 1180 - Pages: 5

Game

...The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah Nik.Shah@Dartmouth.edu Tuck Class of 2005 Charles Haigh Charles.Haigh@Dartmouth.edu Tuck Class of 2005 • The video game industry is poised for significant growth, but many sectors have already matured. Video games are a large and growing market. However, within it, there are only selected portions that contain venture capital investment opportunities. Our analysis highlights these sectors, which are interesting for reasons including significant technological change, high growth rates, new product development and lack of a clear market leader. The opportunity lies in non-core products and services. We believe that the core hardware and game software markets are fairly mature and require intensive capital investment and strong technology knowledge for success. The best markets for investment are those that provide valuable new products and services to game developers, publishers and gamers themselves. These are the areas that will build out the industry as it undergoes significant growth. • A Quick Snapshot of Our Identified Areas of Interest • Online Games and Platforms. Few online games have historically been venture funded and most are subject to the same “hit or miss” market adoption as console games, but as this segment grows, an......

Words: 15586 - Pages: 63